Ballistic Settings
The Ballistic Settings
object exposes parameters for adjusting the internal ballistics simulation.
To bind a Ballistic Settings
object to a given scene, use an Environment Provider
component.
Create a new Ballistic Settings
object under Assets/Create/Ballistics/Ballistic Settings
.
Alternatively, you have direct access to the simulations settings via the static Ballistics.Core
class.
Make sure you call Ballistics.Core.UpdateEnvironment()
, after changing the simulation settings, to rebuild the Ballistics.Environment
used by the internal simulation jobs.
For additional information about the Ballistic Settings
object fields, please refer to the inspector tooltips.