Ballistic Settings

The Ballistic Settings object exposes parameters for adjusting the internal ballistics simulation. To bind a Ballistic Settings object to a given scene, use an Environment Provider component.

Create a new Ballistic Settings object under Assets/Create/Ballistics/Ballistic Settings.

Alternatively, you have direct access to the simulations settings via the static Ballistics.Core class. Make sure you call Ballistics.Core.UpdateEnvironment(), after changing the simulation settings, to rebuild the Ballistics.Environment used by the internal simulation jobs.

For additional information about the Ballistic Settings object fields, please refer to the inspector tooltips.