Environment Provider
Each scene using Bullet Ballistics should have a single game object with a Environment Provider component attached.
The Environment Provider configures the ballistic simulation setting for the current scene.
Including:
- Ballistic Settings
- Wind Velocity
- Global Impact Handler
- Bullet Path Debugging (Editor only)
In theory these settings can also be adjusted manually in the static Ballistics.Core class.
The Environment Provider automatically configures the Ballistics.Core on startup/ scene change.
The fields of the Environment Provider will be explained further in the respective chapters.