Environment Provider
Each scene using Bullet Ballistics should have a single game object with a Environment Provider
component attached.
The Environment Provider
configures the ballistic simulation setting for the current scene.
Including:
- Ballistic Settings
- Wind Velocity
- Global Impact Handler
- Bullet Path Debugging (Editor only)
In theory these settings can also be adjusted manually in the static Ballistics.Core
class.
The Environment Provider
automatically configures the Ballistics.Core
on startup/ scene change.
The fields of the Environment Provider
will be explained further in the respective chapters.