Drawing
In order to draw on a texture channel of a FFCanvas
a set of extension methods for the FFCanvas
are provided.
There are currently two main approaches for drawing:
-
Decal projection: a decal, defined by a
FFDecal
, is projected on the surfaces. The projection is defined by a projection-view matrix, similar to a camera, that describes a projection volume or frustum in world-space (Matrix4x4.Perspective
). To project a decal on aFFCanvas
, call theProjectDecal()
extension method. -
Brushes: a brush is a 3D shape in the scene (e.g. a sphere) and the parts of the surfaces' renderers intersecting this shape are painted. How exactly the texture is painted is defined using a
FFBrush
. To draw a brush on aFFCanvas
, call theDrawSphere()
,DrawDisc()
, orDrawCapsule()
extension methods.
For example code snippets on how these methods can be used, take a look at FluidFlow/Example/Scripts/DrawExamples.cs
.