FFEffects
FFEffects
provides some basic additional effects for the fluid simulation, to the targeted TextureChannel
on the FFCanvas
referenced by the FFGravityMap
.
Effects
-
Stitch Seams: the
FFSimulatorParticle
does not automatically deal with UV seam artifacts like theFFSimulator
. This option uses theFFGravityMap's
flow texture for stitching the seams. This should be used instead of theFFSeamFixer
, when aFFGravityMap
is available. -
Evaporation: reduce total fluid amount over time.
LINEAR
: the same amount of fluid is removed each updateEXPONENTIAL
: a fraction of the remaining fluid is removed each update
-
Blur: when a texel contains a lot of fluid, some will spread to surrounding texels containing less fluid. This can for example be useful for making fluid appear to soak into clothing.