FFEffects
FFEffects provides some basic additional effects for the fluid simulation, to the targeted TextureChannel on the FFCanvas referenced by the FFGravityMap.
Effects
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Stitch Seams: the
FFSimulatorParticledoes not automatically deal with UV seam artifacts like theFFSimulator. This option uses theFFGravityMap'sflow texture for stitching the seams. This should be used instead of theFFSeamFixer, when aFFGravityMapis available. -
Evaporation: reduce total fluid amount over time.
LINEAR: the same amount of fluid is removed each updateEXPONENTIAL: a fraction of the remaining fluid is removed each update
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Blur: when a texel contains a lot of fluid, some will spread to surrounding texels containing less fluid. This can for example be useful for making fluid appear to soak into clothing.