FFEffects

FFEffects provides some basic additional effects for the fluid simulation, to the targeted TextureChannel on the FFCanvas referenced by the FFGravityMap.

Effects

  • Stitch Seams: the FFSimulatorParticle does not automatically deal with UV seam artifacts like the FFSimulator. This option uses the FFGravityMap's flow texture for stitching the seams. This should be used instead of the FFSeamFixer, when a FFGravityMap is available.

  • Evaporation: reduce total fluid amount over time.

    • LINEAR: the same amount of fluid is removed each update
    • EXPONENTIAL: a fraction of the remaining fluid is removed each update
  • Blur: when a texel contains a lot of fluid, some will spread to surrounding texels containing less fluid. This can for example be useful for making fluid appear to soak into clothing.